The first thing I ever tried to model in 3D was a space marine helmet (Warhammer 40K) and failed miserably so I decided to try it again with the knowledge I acquired since. It was a lot of fun and I learned a lot more through this project.
Software used:
Modeling/UV/Rigging: Maya
Sculpting: Zbrush
Texturing: Substance Painter
Renderer: Arnold