Post-processed Image in photoshop

The first thing I ever tried to model in 3D was a space marine helmet (Warhammer 40K) and failed miserably so I decided to try it again with the knowledge I acquired since. It was a lot of fun and I learned a lot more through this project. 

Software used:

Modeling/UV/Rigging: Maya
Sculpting: Zbrush
Texturing:  Substance Painter 
Renderer: Arnold 

Smoothed wireframe

    

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