Beauty shots made in Unreal Engine
Softwares:
High-poly: Marvelous Designer, Zbrush, Maya
Modelling/Retopology/UV Mapping: Maya
Texturing: Adobe Substance Painter 3D
Game Engine: Unreal Engine
About Mads
My goal with this project was to strengthen my skills and knowledge in the workflow of creating game-ready realistic humans. My main focus with this project was the skin shader and the hair. All Textures (including the skin) have been hand-painted in Substance painter. Only exeption would be the eyes where I decided to use the Epic shader due to the incredible result they offer. Xgen has been used to precedurally create multiple variations of hair strains.
For the clothing I based myself on designs of Prada, for example with the monolith mokassins.