Beauty shots made in Unreal Engine

High-poly scultps made in Zbrush

Wireframe. Polygons: 36769 (from which 14373 polys are Hair)

Softwares: 
High-poly: Marvelous Designer, Zbrush, Maya
Modelling/Retopology/UV Mapping: Maya
Texturing: Adobe Substance Painter 3D
Game Engine: Unreal Engine


Hair Cards made in Xgen and rendered with Arnold.


​​​​​​​Low-poly (Left) & High-poly (Right)
Face UV
Face UV
Hands  UV
Hands UV
Hair UV
Hair UV
Clothes UV (Turtleneck, Belt, Jeans)
Clothes UV (Turtleneck, Belt, Jeans)
Shoes UV
Shoes UV
About Mads
My goal with this project was to strengthen my skills and knowledge in the workflow of creating game-ready realistic humans. My main focus with this project was the skin shader and the hair. All Textures (including the skin) have been hand-painted in Substance painter. Only exeption would be the eyes where I decided to use the Epic shader due to the incredible result they offer. Xgen has been used to precedurally create multiple variations of hair strains. 
For the clothing I based myself on designs of Prada, for example with the monolith mokassins.

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